RIG RIOT / FIELD NOTE

Targeting: Lock-On and Manual Aim

Lock-on, Manual Aim, target switching, terrain and weapon-specific checks.

Targeting can make a strong weapon feel weak. Before replacing a build, check whether the problem is lock-on behavior, manual aim, target priority, terrain or range.

Lock-on vs Manual Aim

The documented demo updates added Manual Aim, reticle opacity settings and target-switching behavior while firing. Use those settings as your first diagnostic tools. If lock-on selects the wrong enemy, test Manual Aim in the same encounter. If Manual Aim feels unreadable, adjust reticle visibility before changing weapons.

A clean targeting test

  1. Stand in a clear area with one visible enemy.
  2. Fire the weapon with the current targeting mode.
  3. Repeat with terrain between you and the target.
  4. Repeat with multiple enemies in range.
  5. Change only one targeting setting and test again.

This separates weapon spread, projectile behavior, terrain collision and target selection.

Missile, sniper and melee checks

Missile builds need target selection and homing behavior to agree with the enemy you meant to hit. Sniper or long-range builds need line of sight and stable aim more than a crowded target list. Melee builds need correction and contact behavior, so a lock-on issue may look like a movement issue.

Frequently asked questions

Why does my weapon hit the wrong target?

First test target priority and terrain. If the behavior changes with line of sight or a second enemy nearby, it is probably a targeting situation, not only weapon damage.

Should I use Manual Aim?

Use Manual Aim when lock-on prevents the shot you intend. Keep lock-on when it helps you track fast enemies more reliably than free aiming.

What should I report?

Report the weapon, targeting mode, reticle setting, enemy count, terrain state and whether the target changed while firing.